Defensive Combat | 1 | Brawl 1, Weaponry 1 | You can substitute the chosen Skill for Athletics when calculating your Defense, as long as you're currently equipped to make attacks with that Skill. |
Fighting Finesse | 2 | Dexterity 3 | You can substitute Dexterity for Strength when making rolls with a chosen Brawl or Weaponry Specialty. |
Killer Instinct | 1 - 3 | Control 3, Wits 3 | You can take an instant action to size up a target's most vulnerable parts, which also counts as an aiming action. When attacking the target afterward, each dot of this Merit can ignore 1/1 Armor, ignore a point of Defense, or convert a point of bashing to lethal damage. |
Transfer Maneuver | 2 | Int 2, Brawl 2, Weaponry 2 | Cross-apply a Brawling maneuver to a Weaponry Style, or vice-versa. |