Arcana in General
In Mage: the Awakening, mastery of the 10 Arcana are subdivided among 5 “tiers” of mastery. Mechanically speaking, having a certain dot rating in an Arcana permits the Mage character access to certain Practices related to that Arcana. The more dots a Mage character has on a given Arcana, the more the Mage is able to do with it.
This list of Practices highlights the inherent flexibility of Mages. Rather than having a set ability per dot like in most other powers available to the supernaturals of the World of darkness even just a single dot opens the door to a host of interesting and useful effects.
The following list provides a rough backbone to the next series of articles discussing each of the Arcana in turn, and the kind of spells that a Mage can come up with given each dot rating. Take note that when a “phenomena” is mentioned, it refers to any number of specific effects that could potentially fall under the purview of a given Arcana. For example, Forces could control phenomena such as fire, sound, light and other kinds of forces.
1 Dot: Initiate
- Gain knowledge and understanding of phenomena. (Practice of Knowing)
- Elementary manipulation of phenomena, enough to activate and/or impart direction. (Practice of Compelling)
- Gain sensory perception of phenomena (Practice of Unveiling)
2 Dots: Apprentice
- Exert elementary command and control over phenomena (Practice of Ruling)
- Conceal, camouflage or hide phenomena from scrutiny (Practice of Veiling)
- Protect a target against attacks by providing points of Armor. (Practice of Shielding)
3 Dots: Disciple
- Alter the capabilities or functions of phenomena (Practice of Weaving)
- Injure a target (Practice of Fraying)
- Fortify, bolster or improve phenomena (Practice of Perfecting)
4 Dots: Adept
- Transform phenomena into a related phenomena or shapes, or replace capabilities or functions with different ones. (Practice of Patterning)
- Significantly injure a target (Practice of Unraveling)
5 Dots: Master
- Create Phenomena (Practice of Making)
- Destroy or mutilate a target (Practice of Unmaking)