Weapons
Goa'uld
Ma'Tok
- 4 Lethal Damage
- Counts as fire for Vampires
- May be induced with silver, then counts as 100% silver for werewolfs
- Has an area effect of 2 m if the weapon hits a hard target. In this area it deals base damage.
Zat'nik'tel
- 6 Bashing Damage
- When victim is unconcious he awakes at the GMs discretion or when at least half of the bashing damage is healed
- Follows the electricity rules and as such ignores normal armour (CoD p.97)
- Is ineffective against nonliving targets
Tok'Kal
- Has a disorienting effect in an area of ca 15 meters and infuses the blinded tilt if looked at directly