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Weapons

Goa'uld

Ma'Tok

  • 4 Lethal Damage
  • Counts as fire for Vampires
  • May be induced with silver, then counts as 100% silver for werewolfs
  • Has an area effect of 2 m if the weapon hits a hard target. In this area it deals base damage.

Zat'nik'tel

  • 6 Bashing Damage
  • When victim is unconcious he awakes at the GMs discretion or when at least half of the bashing damage is healed
  • Follows the electricity rules and as such ignores normal armour (CoD p.97)
  • Is ineffective against nonliving targets

Tok'Kal

  • Has a disorienting effect in an area of ca 15 meters and infuses the blinded tilt if looked at directly