Clans
Daeva
Characteristic: Hungry, passionate, seductive.
Disciplines: Celerity, Majesty, Vigor
Favored Attributes: Dexterity, Manipulation
Clan Bane: Feeding again on a previous vessel rolls Humanity to avoid compulsive dependence.
Gangrel
Characteristic: Primal, hardy, feral.
Disciplines: Animalism, Protean, Resilience
Favored Attributes: Composure, Stamina
Clan Bane: Cap rolls to resist frenzy by your Humanity.
Mekhet
Characteristic: Quiet, cunning, knowing.
Disciplines: Auspex, Celerity, Obfuscate
Favored Attributes: Intelligence, Wits
Clan Bane: Choose a permanent bane. Banes treat Humanity as one dot lower.
Nosferatu
Characteristic: Unsettling, mysterious, fearsome.
Disciplines: Nightmare, Obfuscate, Vigor
Favored Attributes: Composure, Strength
Clan Bane: Social penalties with non-Touchstone humans treat Humanity as one dot lower, and such rolls, when failed, become dramatic failures.
Ventrue
Characteristic: Unflappable, domineering, confident.
Disciplines: Majesty, Dominate, Celerity
Favored Attributes: Presence, Resolve
Clan Bane: Touchstones proceed down from Humanity 7, not 6.